Just For FUN!!
This is much like the classic game, but it adds some twists to make it more challenging for an older audience. Play “Simon Says” with the following variations.
Preparation: None
Setup: Select Simon
Play:
Round 1: Cluster together a sequence of actions to make it harder for your players to complete the whole command. The way you phrase your commands can also be a way to make it even more confusing for your players, helping create an even more engaging experience. Try these examples (and maybe prepare a few of your own before class):
Round 2: Divide the class in half, have them form two lines and then face one another. This way, there’s the added challenge of decoding your commands versus either ignoring or following what the other person is doing. If they get confused and end up taking cues from the player in front of them, then there’s a 5050 chance they could get it totally wrong!
Round 3: Simon Moves Too! – Another fun way to make it even more confusing for your players is if you join in on the actions! Every time you give a command, stand up in front of your players and perform an action that’s completely different from the command you gave!
This game helps to illustrate the value of listening closely to directions. An added element halfway through introduces the value to choosing which voice you listen to.
Preparation: You’ll need a blindfold and some items to act as “barriers” for the obstacle course. You might use chairs, coats, bags, water bottles, or anything else available. In a pinch, you can have the students all remove their shoes and use those to mark the path out!
Set up: Ask for two volunteers; one will walk through the course blindfolded while the other person gives them directions. Blindfold the first person, and then build the obstacle course path. Consider having the class help you build the course.
Play:
This game is about working together as a team.
Set up: Mark off a distance on the floor about 20 feet apart. Divide the students into teams of 3.
Play: The object of the game is for each team to cross from one point to the other with only the correct number of limbs or body parts touching the floor. Give them up to 2 minutes to strategize and complete each challenge. It is not a race; completing each challenge is “winning”! Begin with easy combinations, gradually becoming more complicated:
This is a game that illustrates the futility of working hard but getting nowhere. Odds are that no one will win this game.
Preparation: You will need 4 bowls (or cups) and 80 pennies.
Set up: Divide the class into 4 teams. Each team gets a bowl with 20 pennies in it.
Play: The last team with pennies in their bowl (i.e., they have all the pennies) – wins!
This is an excellent team building activity. It will help them express their ideas and opinions and listen to others.
Set up: Have everyone stand in a tight circle, then have each person extend both hands into the middle of the circle. Each person will grab the hands of two different people. (Note: if there are more than 810 students in class, consider breaking them up into 2 groups.)
Play: Without letting go of each other’s hands, unravel the knot and make a circle. This may involve climbing over or crawling under each other’s interlocked arms. Good communication is the key; if they don’t do this well then they may become even more entangled.
This is a good game to get the students up and moving – and it helps them to learn more about one another.
Set up: Have the students stand in a circle with one of the teachers in the middle. Put some kind of position marker, such as a piece of paper, at each position where someone is standing in the circle.
Play: The person in the middle is the caller. They will say a true statement about something that they have done in life, such as “I ride the bus to school” or “I have played on a soccer team”. If that statement is true for anyone else on the circle perimeter, then:
This game is wellsuited for lessons that are contentrich. You can play it “open book” (i.e. students can use their Bibles) or not.
Preparation: Come up with several questions based on the lesson for the day.
Setup: Divide the students into two teams and have each team select a spokesperson and a plunderer. The spokesperson will be the person who gives the team’s official answer. The plunderer will be the person who gets to steal candy from the other team – when allowed! Give each team several pieces of candy to start, placing it in a pile in a central location for each team. They cannot divide the candy amongst the team until the end of the game.
Play: Ask the first team a question.
Proceed with asking the next question to the second team, and so on until all questions are exhausted. Give them a time limit for answering each question, something like 30 to 60 seconds.
A simple, quick game that helps the class to learn more about one another in a silly way.
Set up: The group stands in a circle.
Play: The teacher then asks a range of silly questions and people sit down if they have answered yes to the question. Questions can be as strange or random as you like, for example: “did you eat cheese today?”. The last person standing wins a prize.
This is a quick competition game that gets the students up and moving, and makes them work together. This game is best when the class has about 10 students or more.
Set up: Divide the class into two teams. Then have each team line up in a particular order (e.g. shortest to tallest).
Play: When the teacher says “go”, the first person in the line will clap their hands once. After the first person claps, then the second person will clap once. After the second person claps, then the third person will clap – and so on. When it reaches the last person in line, they will clap twice. The first team to finish wins.
This game works well with getting the students accustomed to using their Bibles to look up passages of Scripture. It tends to take a theme and illustrate several examples of that throughout the Bible. To level the playing field, ensure everyone has the same type of Bible, either hardcopy or digital.
Preparation: Develop a list of several thematic situations based on the lesson for the day. Write down the situation and the passage of scripture where the answer can be found.
Setup: Divide the students into two or more teams and have each team select a spokesperson. The spokesperson will be the person who gives the team’s official answer.
Play: Read the situation/clue and provide the accompanying scripture reference. The first team to answer correctly wins points/candy! If you have some young Bible scholars in your class who might dominate this sort of game, consider instituting a rule where a team cannot answer more than 1 question in a row to give everyone a chance.
A team must cross a “dangerous swamp” while remaining connected to one another and only stepping on “islands”. Good team building game.
Preparation: You will need something to represent the “islands”. Could be carpet squares, large sheets of construction paper, or you could create squares on the floor using painters tape.
Set up: Say something like, “You have come to a deep swamp filled with dangerous leeches that have giant appetites. Luckily there is a line of islands that reach across the swamp. Your team must cross the islands to reach the other side. There are a few catches. Your team must hold hands while any one is on any of the islands to make sure no one falls in and after a foot touches an island that island must have a foot on it at all times until the last team member removes his foot. On the other side of the swamp is your source of transportation home.”
Play:
This game works well with getting the students accustomed to using their Bibles to look up passages of Scripture. To level the playing field, ensure everyone has the same type of Bible, either hardcopy or digital.
Preparation: Have a list of scriptures including the text, so that you know for sure that the student actually found the right verse.
Setup: Divide the students into two or more teams and have each team select a spokesperson. The spokesperson will be the person who gives the team’s official answer.
Play: Everyone starts with their Bible held in one hand above their head. (This keeps people from trying to cheat and get a head start!) Read the scripture reference. The teams will then race to look up the passage of scripture. You may have the students simply read the scripture, or answer some question based on the text that they read. The first team to answer correctly wins points/candy! If you have some young Bible scholars in your class who might dominate this sort of game, consider instituting a rule where a team cannot answer more than 1 question in a row to give everyone a chance.
This game helps clearly show how small misconceptions can end up making a huge difference, serves as a springboard for discussing the importance of active listening, and basically generates laughs and helps the class to relax.
Preparation: No special preparations required, except deciding if there are any special phrases you may want to use.
Set up: Players must sit in a circle or stand in a straight line. They need to be close enough that whispering is possible, but not so close that players can hear each other whisper.
Play: Remember that the word or phrase can only be whispered once, so players must pay close attention. The first person in the line or circle whispers a word or phrase into the ear of the person sitting or standing to their right. Players whisper the phrase to their neighbors until it reaches the last player in line. The last player says the word or phrase out loud so everyone can hear how much it has changed from the first whisper at the beginning of the circle or line.
The aim of this challenge is for the team to try and retrieve 6 cups of water from around the room and place them in a specified location without spilling any of it. During the task, each person is only allowed to use only one hand and one leg to complete the task. This is great for working on problem solving and communication.
Note: This ideally works for groups of 612; for larger groups, consider breaking them into smaller groups and increasing the amount of supplies you bring (e.g., if you break your class into 2 groups of 8 each, then you’ll need 12 cups of water).
Preparation: You will need 6 paper cups, each filled about ¾ with water, as well as a towel or paper towels to cleanup any spilled water.
Setup: Place 3 cups of water on the ground at one end of the room, and 3 cups of water at the opposite side of the room on the ground. Designate a central location where the team must place all of the cups of water.
Play:
Useful tip: Most of the time, groups will try to hop with the water cups which results in water spillage. The best way of completing this task is for the group to form a chain and pass the water cup down the line and then reverse the chain to the opposite and repeat until they have retrieved all of the cups.
This is a fun game that encourages healthy team debating and decision making as they decide how best to answer the question.
Preparation: Print a list of sample questions – make 2 copies.
Set up: Divide the class into 2 teams. Give each team a list of questions; some sample questions are provided below. You can create your own as well. Use caution if you let the
students come up with their own questions, as they might get nonsensical or inappropriate.
Play: One team asks the other team a question. The opposing team must decide, as a team, how to answer the question and provide justification for their answer. Then the next team takes their turn and asks a question.
Sample questions: Would you rather…


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